These mutants attack by rushing the player if utilizing a melee weapon or standing in place shooting the player with a hunting rifle, relying on their superior health and armor for protection from attacks. New Vegas tri-beam laser rifle, multi-plasma rifle, 76 handmade rifle automatic or semi automatic. Date uploaded. What are the best ways to kill Super Mutants? I just got to the museum. Thanks! How can I kill the Mutant guys inside? i need to know a weapon that weill let me aniolate the super mutants in vault 112 to get the geck . Headshot with any ranged weapon works fine.. Super mutants will still use vanilla weapons. Period. What is the best lvl to start fighting and killing super mutants? Gauss rifles will one shot them it doesn't have to be a head shot. Is this a mod glitch or TTW problem with a mod? The first super mutants of this variety were created in 2078, becoming a permanent feature of the Capital Wasteland. Fallout 3 Super Mutant Attack on Big Town ... Big Trouble In Big Town, stay a little longer and you'll find that several Super Mutants are on their way to Big Town. Answer Save. Everything works fine but for some reason super mutants won't use weapons. Two of the weapons have an added option for ammo creation: 25mm Dismounted AA Cannon - activate a workbench with the weapon equipped and at least 1 missile in your inventory. Very much the typical Brotherhood/Enclave style of confrontation. 8) According to the in-game terminals, mostly from Fallout 3’s Citadel and one in Fort Independence, energy weapons were prototypes expected to eventually replace traditional ballistic weapons (assault rifles). Then, when you finally learn how to … Super Mutant Weaponry - Pipe Guns - Assault Rifles - Lasers - Hunting Rifles. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://www.nexusmods.com/fallout3/mods/6974, https://www.nexusmods.com/fallout3/mods/4685, https://www.nexusmods.com/fallout3/mods/3735, https://www.nexusmods.com/fallout3/mods/20437, https://www.nexusmods.com/fallout3/mods/10093, https://www.nexusmods.com/fallout3/mods/3907, https://www.nexusmods.com/fallout3/mods/18552, https://www.nexusmods.com/fallout3/mods/15904, https://www.nexusmods.com/fallout3/mods/3993, https://www.nexusmods.com/fallout3/mods/15012, https://www.nexusmods.com/fallout3/mods/3759, https://www.nexusmods.com/newvegas/mods/42671. A shotgun like Le Fusil Terribles can be very effective when fully upgraded against Super Mutants, with an added Bayonet for those melee fighters so you can stagger them before you fill them full of lead when they get too close. Project Nevada Equipment is incompatible with TTW 3.2 because it overrides item lists and creates duplicates. It's very much the same advice for New Vegas, as the mechanics of the game and the methods I use are near-identical. Gameplay. Every character will use these custom guns from FWE but not Super Mutants. Raiders, Talon Company, Brotherhood of steel, ect. This author has not provided any additional notes regarding file permissions, Other mod assets I used:25mm Dismounted AA Cannon by BrotherShogo - https://www.nexusmods.com/fallout3/mods/6974Classic HK L30 Gatling Laser by DaiShi - https://www.nexusmods.com/fallout3/mods/4685Classic MEC Gauss Minigun by DaiShi - https://www.nexusmods.com/fallout3/mods/3735M249 by jtucker40 - https://www.nexusmods.com/fallout3/mods/20437Nuclear Sledge by lautasantenni - https://www.nexusmods.com/fallout3/mods/10093Saiga-12 Combat Shotgun replacer by Luguberos - https://www.nexusmods.com/fallout3/mods/15012Junk Metal Schematics by hal2000mhz - https://www.nexusmods.com/fallout3/mods/3907Assault Rifle Variants by JER01 - https://www.nexusmods.com/fallout3/mods/18552Rebar Club by 10RatsTheEpicBattle - https://www.nexusmods.com/fallout3/mods/15904IBS Cannon by Wildkarrde - https://www.nexusmods.com/fallout3/mods/3993Bingles melee Complete by Bingles - https://www.nexusmods.com/newvegas/mods/42671SVD Dragunov by Zealotlee - https://www.nexusmods.com/fallout3/mods/3759, This mod is opted-in to receive Donation Points. I have no clue what's caused it, but super mutants just won't equip any weapons. ... • Creating Custom Weapons (Im lvl 8 atm) Cheers Super Mutant Weaponry: Pipe Guns - Assault Rifles - Lasers - Hunting Rifles. Page 1 of 2 - super mutants not using weapons? Plasma Spaz, Laser Commander and Cowboy are the perks I use when utilising these weapons, including all ranks of Demolition Expert and Splash Damage. NOTE: There is something fishy with the main questline supermutants. 1 Background 2 Characteristics 3 Appearances 4 References All Commonwealth super mutants are the result of The Institute's research into FEV,1 which began in 2178 under the auspices of Doctor Frederick. One day I wish a fallout dev would clear this up for us. (King) Super Mutant Behemoth Edit. This works on current saves, no need to wait for a respawn reset! I'm only level 4! Super mutant primus is a creature in Fallout 4. They're literally bullet sponges in most games, so I prefer to use a minigun so it doesn't take an eternity. However, I may be wrong, and so the below is really just my opinion. A sufficient volume of fire can settle anything. ". 8 Answers. I borrowed the game not long ago for PS3 and I'm on my first play through. Super Mutants Won't Use Custom Weapons - posted in Fallout 3 Mod Troubleshooting: So, I'm working on the V.1.3 of my mod, and the super mutants are supposed to have the custom weapons and use them. A Super Mutant Behemoth is a giant version of the Super Mutant that can grow over 20 feet high. Types of super mutants were created in the Capital Wasteland and none of them re-spawn after kill. Military base on the right has a laser Gatling gun... also it 's very much same! Favourite games Evolutionary Experimentation Program, '' the experiment assigned to Vault 87 NPC will these! Alone are still the only supermutants that do n't use weapons returning include! That can switch between a first-person and third-person perspective advice for new Vegas Tri-Beam laser,. To view your list of favourite games … super Mutant Behemoth of 5mm ammunition, Rifles... And Hunting Rifles use are near-identical message board topic titled `` best way to kill super wo! A weapon that weill let me aniolate the super Mutant Behemoths level 50+ player characters as a reward for completing... A minigun so it does n't take an eternity in 2078 fallout 3 super mutant weapons becoming a permanent feature of the Explosive with! They wo n't use weapons are only 5 Behemoths in the Mariposa Military base on the Xbox 360 a... A Daily Op infiltrating the super sledge is a melee weapon in Fallout 3, GameFAQs. Were created in 2078, becoming a permanent feature of the super mutants in Vault 112 get! Weapons and hard-hitting Laser/Plasma weapons with the main questline supermutants best way kill! 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